Portfolio Details

Freedom Striker – FPS Game Pitch Deck

Date

29 January 2024

Client

Independent Game Development Studio

Category

Gaming

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Project Overview:

This project was a full-scale pitch presentation for Freedom Striker — a desktop-based FPS (First Person Shooter) game developed in Unity. The goal was to communicate the game’s narrative, mission structure, UI/UX features, and core mechanics to potential stakeholders including beta testers, event judges, game reviewers, and investors.

 

Presentation Objectives:

My task was to create a visually immersive, high-energy deck that reflected the game’s gritty combat environment and real-time mission mechanics. Each slide was designed to mimic the visual tone of gameplay — dark gradients, sharp contrast, and HUD-style layouts — all while remaining clear, structured, and pitch-ready. The presentation became the studio’s official demo deck for showcasing the game at indie expos and virtual investor meets.

Project Checklist

Project Execution

  • Slide-by-slide content planning
  • Designed intro-to-outro visual flow
  • Integrated in-game UI styling
  • Highlighted Unity development logic

Game Mechanics Coverage

  • Missions, objectives, and levels
  • Control features (vehicles, health)
  • Combat AI and enemy reactions
  • Save system, maps, NPCs, HUDs
  • Impact for the Studio
  • Used in investor outreach campaigns
  • Helped secure beta tester signups
  • Increased visibility among reviewers
  • Strengthened brand image at expos
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Why This Project Mattered:

This was a major win — not just for the studio, but for me as a presentation designer. I bridged the gap between gameplay mechanics and clear storytelling through visuals. Freedom Striker now has a polished deck that confidently represents its development journey, creative vision, and market appeal — and that’s exactly what new clients want from a designer like me.

Client Takeaway & My Value:

This project solidified my ability to work with gaming studios and indie developers by understanding the product from a gameplay and user engagement angle. Future clients in tech, gaming, and simulation can trust me to bring the same storytelling clarity and visual polish to their presentations.

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