29 January 2024
Independent Game Development Studio
Gaming
This project was a full-scale pitch presentation for Freedom Striker — a desktop-based FPS (First Person Shooter) game developed in Unity. The goal was to communicate the game’s narrative, mission structure, UI/UX features, and core mechanics to potential stakeholders including beta testers, event judges, game reviewers, and investors.
My task was to create a visually immersive, high-energy deck that reflected the game’s gritty combat environment and real-time mission mechanics. Each slide was designed to mimic the visual tone of gameplay — dark gradients, sharp contrast, and HUD-style layouts — all while remaining clear, structured, and pitch-ready. The presentation became the studio’s official demo deck for showcasing the game at indie expos and virtual investor meets.
Project Execution
Game Mechanics Coverage
This was a major win — not just for the studio, but for me as a presentation designer. I bridged the gap between gameplay mechanics and clear storytelling through visuals. Freedom Striker now has a polished deck that confidently represents its development journey, creative vision, and market appeal — and that’s exactly what new clients want from a designer like me.
This project solidified my ability to work with gaming studios and indie developers by understanding the product from a gameplay and user engagement angle. Future clients in tech, gaming, and simulation can trust me to bring the same storytelling clarity and visual polish to their presentations.